Studying a pedometer-based fitness game for middle school students Platforms: Website, sensors Developed by Humana Games For Health and sponsored by The Humana Foundation, the philanthropic arm of Humana Inc., the American Horsepower Challenge (AHPC) is a game that turns everyday walking activity into a team sport. AHPC addresses two trends: a decrease in youth physical activity levels and an increase in online and computer-based social play. As part of the Georgia Tech-based research team, I’ve been following the participants in this competition over two school years by collecting step data, surveying stakeholders in the game, conducting focus groups and individual interviews with students and teachers.
Horsepower Challenge
Mobile Money
A mobile application for managing your financial life.
Platforms: Mobile app, PC website
A major global consumer bank was looking to extend its mobile relationship with its customers beyond just balance inquiries and ATM finders.
As the User Experience designer on the project, my challenge was to fit all this functionality into a simple interaction model that could be easily adapted for future functionality and worked on a number of displays, including an associated website where consumers could perform more detailed tasks.
Nokia MOSH
A mobile content sharing social network
Platforms: Mobile web, mobile app, PC website
MOSH enables mobile users to upload and download video, images, applications, games, documents and pretty much anything else, from and to a mobile phone.
I managed the User Experience design from the Alpha launch onwards. The primary challenge came from our insistence that MOSH be a true multi-platform service, with complete feature parity across mobile & web. When it launched in 2007, it was certainly the most full-featured mobile website on the market, and continues to be so today. Keeping all this functionality tidy and accessible when needed was a major challenge that we addressed through constant iteration.
TurboNick
A super-charged world of video for kids
Platforms: ITV (Media Center Vista) and web
For the re-launch of TurboNick, Nickelodeon’s online video hub, the Nick team wanted to dramatically increase the amount of video content available online, including full episodes and clips from over 30 properties, as well as integrate games and social features. The result — TurboNick 2.0— is a multiplatform world of video that feels equally at home on the big screen and in a browser window.
As a part of the User Experience design team, I worked closely with two sets of creative designers (one for web, one for Media Center) to create a unified interaction model and look and feel that transitioned well from the two-foot .com to the ten-foot Media Center experience.