Publications

(2020). Sociotechnical Design Opportunities for Pervasive Family Sleep Technologies. PervasiveHealth ‘20: Proceedings of the 14th EAI International Conference on Pervasive Computing Technologies for Healthcare.

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(2020). Design Opportunities and Challenges for App-Based Telemental Health Technologies for Teens and Young Adults. PervasiveHealth ‘20: Proceedings of the 14th EAI International Conference on Pervasive Computing Technologies for Healthcare.

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(2019). Jam Today, Jam Tomorrow: Learning in Online Game Jams. GROUP ‘20: Proceedings of the ACM on Human-Computer Interaction.

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(2019). Family-Based Sleep Technologies: Opportunities and Challenges. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems.

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(2019). "This Girl is on Fire": Sensemaking in an Online Health Community for Vulvodynia. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems.

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(2018). Assessing the Value of Transparency in Recommender Systems: An End-User Perspective. Joint Workshop on Interfaces and Human Decision Making for Recommender Systems.

(2018). Telegram As An Immigration Management Tool. Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing.

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(2015). No longer wearing: investigating the abandonment of personal health-tracking technologies on craigslist. UbiComp ‘15: Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing.

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(2015). This Digital Life: A Neighborhood-Based Study of Adolescents' Lives Online. CHI ‘15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems.

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(2014). StepStream: a school-based pervasive social fitness system for everyday adolescent health. Proceedings of the 32nd annual ACM conference on Computer-Human Interaction.

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(2013). Designing for spectators and coaches: Social support in pervasive health games for youth. PervasiveHealth ‘13: Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare.

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(2013). Design strategies for youth-focused pervasive social health games. PervasiveHealth ‘13: Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare*.

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(2010). Constructing identities through storytelling in diabetes management. CHI ‘10: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems.

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(2009). Temporal Data in a Health Self- Management Application. Presented at the Interacting with Temporal Data workshop at CHI 2009.

(2007). Give and take: a study of consumer photo-sharing culture and practice. Proceedings of the SIGCHI conference on Human-Computer Interaction.

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